Everybody’s Gone to the Rapture

“Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.”

My Contributions

I was involved in the development of The Chinese Room’s “Everybody’s Gone to the Rapture”, for Sony PlayStation 4 (and now additional platforms including PC) during the initial prototyping phase of the development, which included helping to evolve the gameplay design, supporting technical decisions/implementations, interviewing team members, assisting to pitch the project to Sony (for publication on PlayStation Store) and supported negotiating the free use of CryEngine for this project.