Miracle Studios is a developer of online and offline, interactive and new media
products & apps.
If you want to create a user-orientated, enjoyable experience... Miracle Studios is the company who will help you achieve your goals.
Past clients of Miracle Studios (and/or its management team) include:
Miracle Studios was founding in 2003 by Gavin Wade, an industry veteran with over 35 years experience managing the development of interactive computer products. Starting in the Mid-1980ís he developed original titles for the ZX Spectrum home computer, moving on from there to the Atari ST and Commodore Amiga, before becoming one of the most respected PC developers of the 1990s, producing such classic PC games such as Sensible Soccer, Cannon Fodder, Chaos Engine and the US hit Chips Challenge, to name but a few.
Towards the end of the Nineties he turned his hand to console development, overseeing conversions of arcade machine titles to Sony Playstation, bringing the smash hit Midnight Club from PS2 to the Gameboy Advance. Recently he has designed and implemented original titles for Microsoft X-Box, Sony Playstation 2 console and Next-Gen PC technologies.
Today Gavin manages the day to day running of Miracle Studios, overseeing the development of our technologies, leasing with clients, seeking development opportunities, and ensuring now as ever the products we produce are second to none.